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Home› Technology› ‘The audience gets to be in on it’: How narrative-led gameplay is Call of Duty’s greatest weapon

‘The audience gets to be in on it’: How narrative-led gameplay is Call of Duty’s greatest weapon

TechnologyBy Keith StuartOct 21, 2026, 2:00 PM
‘The audience gets to be in on it’: How narrative-led gameplay is Call of Duty’s greatest weapon
NEWS DESKTechnology
PUBLISHEDOct 21, 2026, 2:00 PM
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As video games chase spectacle, Modern Warfare 4 makes a case for putting character and consequence at the heart of its biggest battles • Don’t get Pushing Buttons delivered to your inbox? Sign up here In these strange, subdued weeks before the much-anticipated release of Grand Theft Auto VI, there have still been some welcome surprises.

Onimusha: Way of the Sword revived a half-forgotten samurai action series with much aplomb, while Silent Hill: Townfall transported all of the franchise’s bloody, dread-filled psychological horror to … the picturesque Scottish coast. Even more shocking to games writers , though, is the fact that the forthcoming Modern Warfare 4 has one of the best Call of Duty campaign modes for at least six years – and might even be up there with the original Modern Warfare trilogy. The setting is an invasion of South Korea by its northern neighbour – a setup that could have fuelled a hundred instantly forgettable Netflix films, but has proved controversial…

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Main source: The Guardian Technology

TDBN presents the written preview supplied through the publisher's feed. Complete reporting, continuing updates, context, and corrections remain with the original report.

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