One world · 249 countries · Every country has a place in the news
AboutContactAdvertiseRSSSubmit News
ADVERTISING OPPORTUNITYYour business deserves global visibilityCHECK AVAILABILITY
LATEST
HomeTechnologyStreaming from the cloud was meant to change games forever – what happened?

Streaming from the cloud was meant to change games forever – what happened?

TechnologyBy Keza MacDonaldSep 9, 2026, 2:00 PM
Streaming from the cloud was meant to change games forever – what happened?
NEWS DESKTechnology
PUBLISHEDSep 9, 2026, 2:00 PM
NEWS BRIEF

What the source reports

Once hailed as the future, even the likes of Google, Sony and Microsoft have struggled to make streaming games fun, fast or affordable • Don’t get Pushing Buttons delivered to your inbox? Sign up here In August 2009, at the very first Gamescom expo, I sat in a small meeting room in Germany and played Mario Kart and World of Warcraft on a laptop, via technology that was then completely new: cloud gaming.

It was a demonstration for a yet-to-be-launched service called Gaikai that promised to let you play any game in a browser window, without a console. (Here is an ancient video of that demonstration, featuring a very young Keza. ) With a single click I could launch into any game, hosted on servers hundreds of miles away. It really did look like the future. Since then, plenty of companies have tried to be the first to truly crack game streaming, vying to be the Netflix of games. Sony ended up buying Gaikai for…

MORE CONTEXT

Continue with related coverage

Main source: The Guardian Technology

TDBN presents the written preview supplied through the publisher's feed. Complete reporting, continuing updates, context, and corrections remain with the original report.

Read the complete report ↗
KEEP READING

More news from this desk

← RETURN TO TECHNOLOGY DESK