From Mario to machine guns: how Ubisoft Paris made Tom Clancy’s Rainbow Six Tactics

What the source reports
The studio is swapping the Mushroom Kingdom’s vivid palette for the blood-soaked grit of military action series Where do you go after Mario? It’s a question the team at Ubisoft Paris found itself pondering three years ago after wrapping up work on the charming turn-based tactics adventure, Mario + Rabbids: Sparks of Hope , sequel to its unexpected crossover hit, Mario + Rabbids: Kingdom Battle.
By melding a rather specialist genre with video gaming’s biggest household name, the developer introduced chin-stroking strategic play to a whole new audience. “ Having the opportunity to work with the Mario franchise was a privilege, and it’s still something I’m very proud of,” says level designer director, Julien Vial. “I still remember seeing the first prototype and being blown away by all the possibilities . ” Now, Ubisoft Paris has returned with a new project, but this time the studio is swapping the…
TDBN presents the written preview supplied through the publisher's feed. Complete reporting, continuing updates, context, and corrections remain with the original report.
Read the complete report ↗