How Zach Cregger’s Resident Evil stands out from all other game adaptations

What the source reports
There’s no Leon, Claire or Ada Wong in Cregger’s adaptation. Instead, it re-creates something more fundamental – the strange, terrifying experience of actually playing the game • Don’t get Pushing Buttons delivered to your inbox? Sign up here I’ve been surprised by the number of Resident Evil fans complaining on social media about Zach Cregger’s cinematic adaptation of the survival horror series. “It’s not a real Resident Evil movie,” they’ve claimed. Were we watching the same film?
Certainly, it doesn’t feature any of the familiar heroes – there’s no Leon, no Claire, no Ada Wong – and there’s a distinct lack of recognisable antagonists and well-known locations. Despite all of this, Cregger’s interpretation is one of the most accurate and interesting video game films ever made. On the surface, it’s about a zombifying virus that gets accidentally released in Raccoon City by the Umbrella Corporation. These are, of course, the foundations of the Resi mythos. More interestingly, Cregger seeks to replicate and explore the structural and narrative conventions of the series. In the film, the player character, hapless courier Bryan Hodukavich, is thrust into a viral outbreak, with no…
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